A book/CD-ROM package teaching how to use the Direct3D API to create real-tim 3D graphics. Coverage includes working with color, making movies, the DirectDraw interface, and debugging, with b&w... This description may be from another edition of this product.
Speeds up graphics programming by an order of magnitude
Published by Thriftbooks.com User , 27 years ago
The author describes the purpose of the book well: with the c++ classes he provides users only have to worry about the WHAT and not the HOW part of the graphics. As a c++ programmer, without this book I used to spend 80-95% of my time working out the details of the graphics. Now in the case of 3D graphics it is around 15-20%. If you have been following the development of computer graphics, you may be familiar with the free POV raytracing package. I found the usage of these wrapper classes and POV somewhat similar (apart from the fact the the former is c++ code and the later is script language) so if you have been a POV user you may start using these classes immediately without having to understand a whole new concept.
Lots of examples and some interesting math
Published by Thriftbooks.com User , 27 years ago
Overall good book, especially interesting chapters about modeling and creating movies (AVI files). Some interesting math stuff. Drawback (at least for me): he uses his own API wrapper, the 3DPlus library (which is integrated with MFC)
Great book for beginning 3ders and game programmers
Published by Thriftbooks.com User , 27 years ago
This is a good book on 3d programming for beginners and has good samples. Doesn't go much into immediate mode but thats ok because other books currently written don't either. Has game type fundamental programming like sprites and has good examples of using mfc and wrappers. Great book for starting out on until direct3d gets more accepted and more info comes out on this subject.
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