Helps beginning and intermediate users gain the upper hand on the world2s bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries Covers the essentials, such as the 3ds max interface, navigation, and display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations o Clear explanations, example projects, and lots of illustrations help readers get up to speed fast o Explores the substantial updates and enhancements to 3ds max o Author has written more than twenty computer graphics and animation books
This is a great book for getting started in 3DS Max 5. I am almost finished with it and have found it to be a great help in learning the program. Some areas could be explained perhaps a bit better, but I was able to follow those areas and the rest of the book fairly easily.This book is not for the advanced but is for those with very little experience in the program....like DUMMIES.A great place to start if you want to learn this program.
This should be your first book to learning 3dsmax 5.
Published by Thriftbooks.com User , 22 years ago
This book is a great confidence booster and teaches you the basics so that you can create your own art in 3dsmax 5. It is VERY user friendly and the info is clear and useful. If you want complicated, headache inducing tutorials, search else where. To gain a better understanding of 3dsmax, in plain English, buy this book. Read from cover to cover for best results.* Friendly note to 3D egg-heads: This book does not cover scripting.
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