This is the most fascinating book I have read on 3D computer graphics. It's undoubtedly 5 star. Whoever said "it's really bad for intermediate C programmers" should realize that this book is meant to teach you fundamentals of graphics programming and not fundamentals of C++ programming. The title of the book says it all. The reader is assumed to be an intermediate-to-advanced C++ programmer. I have read this book in great...
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Advanced Graphics on VGA and XGA Cards using C++ is the best 3D graphics reference I ever read! It shows how to program 3D objects using the (x,y,z) coordinates and the explanations are shorts, simple but require a strong knowlege of mathematics. If you understand everything in this book, you'll surely be able to program powerful software like Softimage, but the book don't start at beginning and I suggest you to learn...
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