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Paperback AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++ Book

ISBN: 0471127086

ISBN13: 9780471127086

AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++

All the programming know-how and software tools you need to create INTELLIGENT characters for your games and virtual environments Are you becoming bored with VR characters who always do the expected? Want to interact with interesting, intelligent virtual opponents (and allies) who think, learn, and always offer new challenges? Now this book/CD supplies you with everything you need to create these kinds of entities. As he walks you through the development of a game, Mark Watson shows you how to inhabit it with characters who, like mini-intelligent systems, solve problems, analyze situations, make decisions, second guess you. . .and even cheat! The key to imbuing your characters with intelligence is a complete C++ VR Agent Toolkit that uses neural networks, genetic algorithms, rule-based programming, and plan management. Mark Watson carefully explains the design of the C++ library for the toolkit and, more importantly, provides a wealth of guidelines, tips, and expert advice on how to use the software tools contained in the toolkit for developing your own games. CD-ROM includes: * The VR Agent Toolkit C++ library implemented for a variety of platforms Complete example programs for Windows, Macintosh, OpenGL, RenderWare, and Unix X Windows

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Format: Paperback

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Customer Reviews

1 rating

Cheesy title; solid code; excellent book

The good points: Clear, solid code, including unit test, integration test, class diagrams, comments. Code for Windows, Mac, and Unix. Both of these qualities are such a rarity in programming books, I'd be tempted to recommend the book just on principle. The bad points: The AIs presented aren't "deluxe" -- they work OK, but there's no bells and whistles here. The title is clearly designed to get a lot of "hits" in web searches. The redeeming values: If you know C++ (at least a little) you can read this book and produce a pretty good AI. Or you can just pop in the CD and see what the AIs do, no programming required. No nonsense or stupid programmer jokes, no pretense, just good code, VERY well presented.
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