The technology which once produced the first synthetic human today includes the simulation of human behaviour processes, associated with consciousness and the emotions. When a computer creates artificial life, its synthetic creatures demonstrate the behaviour patterns of real living beings. This book investigates the technological advances which allow artificial life to be placed within a virtual setting, where the human user can meet and interact with synthetic beings'people, animals or plants'in a complete simulation of the real world. It introduces new concepts such as artificial consciousness, artificial presence, artificial autonomy and artificial perception; and discusses important results in the development of immersive and auditory virtual environments, and co-operative work.
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