Chambers offers a comprehensive guide to peripherals, controllers, 3D sound and video, Windows 98/DirectX, Internet and multiplayer network connections, and all the latest gaming-related software. Understand the technology, evaluate your needs, install it then troubleshoot it with this unique and encompassing book.
This 18-chapter book shows us the latest development in computer games. I found lots of useful information in the 640-page book, and its CD also gave me wonderful experience in several new games. The book is real good for persons who need basic & detailed directions on various present-day games. For each major game-category, the author supplies one or two examples with simple directions on the playing strategy, along with playing requirements for platforms, modes and systems. You can also find many directions for home-gaming hardware choice and installation. Among the book's three parts (Part I Hardware Basics, Part II Other Game Worlds, Part III Advanced Gaming Topics), the third one is most useful for me---a game-lover who do not have enough time to go through various game stuffs but really want to know something about at least most of them. By the way, this is a bible for game players, not for game programmers.
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