Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book converts all programming code into the C++ language. This... This description may be from another edition of this product.
Very good book for my University course in computer graphics, hard to find at bookstores
Better than most CG books
Published by Thriftbooks.com User , 19 years ago
This book was obviously written for students starting a programming course on OpenGL. Almost every page (in full colour) has diagrams, pictures, graphs, formula and code. On first sight, this is a very impressive book with a nice neat layout. Beginners (and intermediate programmers) should get a lot out of this book, and although more advanced users will use this as a reference, it isn't really a book for the advanced CG programmer. If you want to learn OpenGL and you are new to OpenGL and even C/C++ programming, then this book is perfect. As a bonus, there are chapters on GLUT so you can quickly create windows applications with menus, mouse and keyboard input, without having to learn anything specific about Linux/Windows programming. There is no CD and I have not investigated if you can download the code, however, in a book like this, it doesn't seem to matter. The book is enough!
Learn Graphics with OpenGL or make your own engine
Published by Thriftbooks.com User , 19 years ago
Covering the span of computer graphics history, this book tackles many subjects, from just drawing a line (at a very low level) to fractal terrain generation. It provides many algorithms for accomplishing these tasks, and to the beginner like me, it seems that some of these algorithms are what OpenGL uses "under the hood." With this insight comes a better understanding of how OpenGL works and how to get the most from it, and also how to do it yourself, when nothing else will work. Definitely, a reference to keep.
Excellent! The Best!
Published by Thriftbooks.com User , 20 years ago
This book is the perfect combination of 1)2D and 3D theory and mathematical background, and 2) practical application using OpenGL. This is the optimal way to learn both at the same time. The text is clear, consise, and direct; the diagrams and example code are superb. By far the best I've seen.
Great introduction to CG and OpenGL.
Published by Thriftbooks.com User , 20 years ago
Some months ago I borrowed the international paperback edition of this book and read it from cover to cover. This book is a great introduction to computer graphics and OpenGL. It's very well structured, serves both as a textbook and as a reference, includes sample OpenGL code and all those mathematical algorithms you need for low-level CG programming. This third edition is much better than the previous one. Also, from a pedagogical view, the content presentation is better than in most other introductory CG books. I recently bought a copy of my own.
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