ROLL FOR INITIATIVE A secret society once existed across the land, a roving band of thrill-seekers who defied the conventional pursuits of their elders to take on new personas in strange adventures that would shock the world In basements, on back porches, and under barn roofs, they rolled the dice to decide their fates, hungry to play the ultimate games of chance This titanic tome will transport you back in time to the 1970s and 80s, an era when role-playing games such as Dungeons & Dragons, Champions, and Traveller were new and exciting, attracting kids of all ages to draw fire from dragons, battle baneful bad guys, and surf the spaceways-all from the safety of a common card table. In D20 or Die writer-editor Jim Beard acts as a game-playing guru as he expands his "Memories from Today's Grown-Up Kids" series of pop-culture reminisces to crack the covers of all the classic, old-school, tabletop role-playing games of legend and lore Just watch those hit points, adventurers Cover illustration by M. Mrakota Orsman Interior design and formatting by Maggie Ryel
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