Where Do They Get All Those Wonderful Toys? It's 1975, and you only think the members of Adventure Command International have been in tight spots before When the worldwide cult the team's battled for the past two years suddenly and sinisterly advances its plans to change the world forever, D.C. Jones and Adventure Command bring together all their resources to make a final assault for freedom, liberty, and democracy In their first full-length novel, you'll be right there in the middle of all the action with Adventure Command as they pit all their strength, ingenuity, and fighting savvy against an opponent who has the power to warp reality itself There has never been a D.C. Jones mission like it before-and if he and his fellow adventurers fail, it may just be their last D.C. JONES AND ADVENTURE COMMAND INTERNATIONAL 3 is writer Jim Beard's explosive conclusion to the Cult Trilogy, a sprawling story that will transport you back to the 1970s and all those great toys and action figures of the past Cover by M. Mrakota Orsman Interior design and formatting by Maggie Ryel
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