In addition, the textbook stresses the importance of being able to use technology as an exploratory tool, and being familiar with its strengths and weaknesses. In keeping with this emphasis on the use of technology, both physical (manipulatives) and digital (commonly available educational software), it also explores e.g. the use of computer graphing software for digital fabrication. In closing, the textbook addresses the issue of creativity as a crucial aspect of education in the digital age in general, and in mathematics education in particular.