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Paperback Digital Sensations: Space, Identity, and Embodiment in Virtual Reality Book

ISBN: 0816632510

ISBN13: 9780816632510

Digital Sensations: Space, Identity, and Embodiment in Virtual Reality

(Part of the Electronic Mediations Series)

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Book Overview

Considers the cultural and philosophical assumptions underlying virtual reality, and how the technology affects the real world.

Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology-or the idea--so prevalent precisely now? What does it mean--what does it do--to us? Digital Sensations looks closely at how the "lived" world is affected by representational forms generated by communication technologies, especially digital and optical virtual technologies.

Virtual reality, or VR, is a technological reproduction of the process of perceiving the real, yet that process is filtered through the social realities and embedded cultural assumptions about human bodies and space held by the technology's creators.

Through critical histories of the technologies of vision, light, space, and embodiment, Ken Hillis traces the often contradictory intellectual and metaphysical impulses behind the Western transcendental wish to achieve an ever more perfect copy of the real. He advocates that current and proposed virtual technologies reflect a Western desire to escape the body. Because virtual technologies are new, these histories also address unintended and underconsidered consequences flowing from their rapid dissemination, such as commodifications and the alienation of new forms of surveillance.

Exploring topics from VR and other, earlier visual technologies, Hillis's penetrating perspective on the cultural power of place and space broadens our view of the interplay between social relations and technology.

Customer Reviews

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A dazzling study of virtual reality

With virtual reality (VR) -- or at least the promise of it -- fast becoming a fixture in the public imagination, books like this are vitally important in shaping how we think about, make use of, and create future technologies of representation. Drawing from a remarkable breadth of cultural, technical, and philosophical thought, Ken Hillis's Digital Sensations remains direct and accessible as it deftly weaves together theory, insight, and imagination to understand VR as a technology with specific cultural and historical origins (origins that go farther back than computers, TV, even the telephone and telegraph). Hillis makes a passionate, convincing case that these roots influence the way VR is currently used (in everything from military simulations to avant-garde art installations) and, perhaps more important, how it is publicly perceived: as a utopian, anything-is-possible means of escaping our bodies and the materiality of our lives to achieve a kind of electronic nirvana. Recognizing this as a commercial and ideological vision, Digital Sensations positions itself in one sense as an antidote to that hype, calling our attention both to the far-fetched claims of VR visionaries and to the ethical implications of a technology that depends for its effects on a cunning substitution of illusion for place. Yet the book is not a bringdown; if anything, Hillis helps us think rigorously about the implications and potential of VR, counterbalancing the simplistic, domesticated perspective that characterizes VR simply as a new form of mindless entertainment, virtual singles bar, or faster way of commuting to the electronic office. In chapters on contemporary theory as well as histories of optics and vision, Hillis scrutinizes each component of VR (space, place, body, identity, embodiment, language, and metaphor) calling for a careful consideration of what the desire for a "leap into cyberspace" might mean politically for those who go -- and those who are left behind.
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