Unearth forgotten spells and lost lore in your quest for knowledge and your thirst to conquer the unknown. See magic in a new light as you tap into spells that alter the mind, bend reality, or lay waste to vast stretches of land. Decimate armies to wrest control of a kingdom, or just replace the king with a loyal clone, the choice is yours. The power is here, it awaits you in its raw, eager form, do you have the courage to turn these pages and unleash these lost spells? A book filled with hundreds of new spells to add to your campaign. Whether your campaign involves intrigue at court, sailing the high seas, or delving into the darkest of dungeons these new spells and feats from the same people that brought you the Tome of Horrors can expand your game into new realms. Guidelines inside this tome can help you choose and adjust feats and spells to your own campaign world. Book jacket.
Eldritch Sorcery is exactly what it says it is: a giant book of spells. This book contains hundreds of new spells for all of the core d20 spell casting classes, plus Assassins and Blackguards. I was impressed with the number and variety of spells available. There's a heavy emphasis on Evocation, Necromancy and Transmutation, but all of the schools are well represented. Illusion is the only school that seems to have gotten the short end of the stick. The book is well laid out and very text dense. Unlike most d20 sourcebooks, Eldritch Sorcery contains no new Prestige Classes and only a handful of new Feats. This is a huge plus for me.
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