This book empowers all language and literacy teachers and researchers. It: frames teaching as using S.P.A.C.E. within constraints to "create playgrounds" where everyone can play. levels up the reader's ludic, language and pedagogy literacy: they will P lay - L earn About - A pply and Y earn for more. features hundreds of practical examples from our decades of successful teaching and research balances theory, research, and practice critiques gamification and game-based learning; don't trick, be ludic includes two rigorous courses for readers to 1) create lesson plans, and 2) evaluate and share their teaching is playful : memes, jokes, anecdotes, successes, and failures is humanistic : teachers and students before tech is inclusive : ludic language pedagogy examples for various contexts is diverse in terms of its focus on games, literacy skills, pedagogical approaches, students, teachers, and researchers is supportive : The book is integrated with our community bridges the research-practice divide
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