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Paperback Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games Book

ISBN: 0786424362

ISBN13: 9780786424368

Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology.

This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality.

Instructors considering this book for use in a course may request an examination copy here.

Recommended

Format: Paperback

Condition: New

$37.63
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Customer Reviews

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The latest research in fantasy games is presented

Gamers and role-playing, fantasy game fans are quite often serious, studious players interested in the complex and detailed play - so GAMING AS CULTURE: ESSAYS ON REALITY, IDENTITY AND EXPERIENCE IN FANTASY GAMES will make the perfect companion read both for players and those studying the sociology and culture of fantasy gaming. The latest research in fantasy games is presented, investing the social and psychological aspects of game participation and the impact of such games on individuals and society. There's even a section on virtual identities and their connection to and meaning for real-life identity. College-level courses will relish the studious and detailed nature of GAMING AS CULTURE. Diane C. Donovan California Bookwatch
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