An all-new update of the classic post-apocalyptic world. The original Gamma World campaign setting was considered by many to be the definitive post-apocalyptic environment. Now Gamma World has... This description may be from another edition of this product.
Before Wasteland, Fallout and the Road Warrior, there was Gamma World! In their salad days, TSR created their vision of the post-nuclear war world to the delight of many fans who had been seaching for a non-fantasy setting in which to roleplay. It was met with fair success, but never got the following of AD & D and was an early casualty to the TSR turmoil of the early nineties.This product brings the game up to date with the Alternity rules. Even though you don't need the Player's Handbook and GameMaster's Guide, I highly recommend getting them to enhance play. Gamma World can easily fit into a current Alternity campaign as a world visited via spaceship or an alternate dimension setting.The book does not have a lot of the light-heartedness that made the original such a favorite of my friends, but it still looks like a blast to play. It provides a fair amount of material to introduce to your players as you see fit without stagnating your own sense of creativity.My only real complaint is that we can't expect much in terms of future development. Wizards of the Coast decided to scrap Alternity and Gamma World represents one of the few products that didn't get the axe before shutting down production completely.
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