This text is a tutorial and reference for developing 3D applications on the Windows platform. It covers both the concepts and techniques required and details the latest tools, technologies and... This description may be from another edition of this product.
When I bought this book I was expecting a good guide to Direct3D to complement the other 5 I have sitting on my shelves. What I got instead was something entirely refreshing. It discusses techniques for actually applying 3D graphics to the real world, along with some little tips and tricks on Direct3D I wouldn't have realized elsewhere. Not for a DirectX beginner, but if you want more, check it out.
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