Create amazing graphics for Java applets and applications. Graphics Programming with JFC shows experienced programmers how to get the most out of JFC and Java2D. While fully exploring the relationship between JFC and Java2D, including how to solve complicated two-dimensional graphics problems, this indispensable guide also shows how to create three-dimensional effects in portable applets using Java 2D. Much more than a how-to book, it allows developers to insert code examples and customize solutions for their own programming projects. CD-ROM contains programming examples from the text and a collection of programming tools.
It says it covers the 2D and 3D APIs. However, as near as I can tell, it covers the Java 2D API in much detail. Then it covers how to do 3D using the 2D API, but never covers the 3D API directly. This is still useful because any 3D API will make certain tradeoffs and if the tradeoffs don't match your needs, you might have to implement your own 3D API using the 2D API.The book is very heavy on code examples. Each section seems to have an introduction, a code example, and then commentary on the code example. However, I think the book would be better with more text to go with the code.While I don't think the strength of this book is the cover-to-cover readability, I think it is an excellent reference resource. If you are trying to do a particular graphical task, you can just look it up and there will be a code example there waiting for you, which is enormously useful.
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