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Paperback Gurps Mage: The Ascension Book

ISBN: 1556342845

ISBN13: 9781556342844

GURPS Mage: The Ascension

(Part of the GURPS Third Edition Series, Mage: the Ascension Series, and GURPS World of Darkness Series)

Truth Until Paradox Humanity lies ignorant, wandering through their empty lives like sheep. The true power in the world comes not from wealth or armies or science. There is only one true power: The arcane arts. The power of the soul. Reality programming. Magick. Enter the World Of Darkness, where mages of the awakened Traditions battle the cold Technocracy in an ancient war to decide the fate of humanity's fragile souls. Wield incredible, earth-shaking power, but do not be too arrogant, for all power has its price. The forces of Paradox wait to destroy those who bend reality too much. Enter a world without limits. Enter a world where everything is possible. This description may be from another edition of this product.

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Format: Paperback

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Customer Reviews

customer rating | review

Rated 4 stars
Powerful Stuff!

This GURPS supplement is derived from White Wolf's Mage game, from when that game was in its first edition. It adapts White Wolf's much more free-form magic system into GURPS mechanics. It's not really compatible with the (then) pre-existing magic system for GURPS, as this version is far more powerful, and if your GURPS game mixes genres, old-style wizards and magic-user types are liable to feel ripped off, as they will have...

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Rated 4 stars
Hate to Burst Your Bubble

No offence to Robert M. Schroeck, but just buy the original game. The GURPS version is good, but seriously the game was designed under a COMPLETELY different dice mechanic. The original Mage the Acension is VERY good, with a huge amount of support, most of it quite good. So if you want to play a Mage game, buy the original. But if you want REALLY powerful Magick Users in your GURPS campaign get this book.

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