Provides detailed scientifically correct rules for creating star systems and planet; descriptions of 21 character types; three variant human races; four alien races; science fiction gadgets, weapons... This description may be from another edition of this product.
Ahem ... This is one of the best roleplaying books I have ever read and certainly among the best for GURPS. If you want to create a pace-based science fiction campaign, this is the book for you whether you play GURPS or not. Everything is in here: spaceship design, alien races, solar systems, planetary governments ... all organised in a take-it-or-leave-it fashion. If something seems to techy to you - leave it out! If you want hard sci-fi with colony ships and no aliens, GURPS can oblige. If you prefer Flash Gordon to Carl Sagan, GURPS has the reactionless thrusters (scientifically divided into slow and fast) primed and ready for take off. If you are desperate for a REAL hard sci-fi setting, then GURPS Traveller maybe a better purchase but if you're itching to create your own strange new worlds, this is the book.Generic in the best possible sense.
A good sci-fi resource for GURPS
Published by Thriftbooks.com User , 25 years ago
This book does wonders for a far future GURPS campaign. The world and ship generation techniques are excellent. Lots of cool gadgets too. The weak point of Space is it's lack of detail on creating alien races. But if it were more detailed they wouldn't have needed to make GURPS Aliens right?
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