Junkyard Sports has these and many more features: -More than 75 demonstration games are included. -Endless variations of six major team sports can be played by almost anyone, anywhere, with just about anything. -Games are easy to implement and use low-cost or no-cost "found" materials for equipment. -Games build physical, social, and mental skills, including endurance, teamwork, and sensitivity to others. Junkyard Sports in physical terms looks like any other paperback book. But in reality it is a high-octane starter kit, fueling physical activity, creativity, and fun in ways that sports have never been played before. Teachers and recreation leaders who are looking to get away from the "same-old same-old" in their approach to games and sport will find Junkyard Sports a valuable tool. Part of that value comes from the more than 75 sport-specific demonstration games that Junkyard Sports provides. A demonstration game is a starting point for teachers and students--it provides not only a complete game description but also ideas for spawning new games from the original. These demonstration games pave the way for an exciting, nontraditional approach to a sport, and they also engender creativity, ingenuity, community, leadership skills, and other social skills as teachers and students consider further innovations to the sports. The beauty of junkyard sports is that they work in any environment, with any group. They are fresh because they are ever-changing as their rules, equipment, and environments are adapted. They are also budget-friendly because they call for found or nontraditional equipment--brooms, rolled-up socks, beach balls, whatever is around and not nailed down. They are also easy to implement--a brand new activity can be under way in five minutes or less. Part I introduces junkyard sports, defining the concept and exploring some of the purposes and potential benefits that led to its development. It includes sections on playing with groups of various ages and abilities, adapting sports to almost any environment, developing a junk (equipment) collection, and making flexible rules. It also explores how to coach a junkyard sport, including the invention and testing of the game, the sharing of equipment, the judging and revising of rules. Finally, it describes how to involve the entire community, giving you a strategy for implementing leadership and for sharing the fun with your peers and students. Part II is the "Junkmasters' Guide"--more than 75 demonstration games for six team sports: soccer, football, basketball, baseball, hockey, and volleyball. Use them as starting points on a journey toward creating something that's never been played before Junkyard Sports is a unique tool for recreation leaders and teachers to use in developing physical, mental, social, and leadership skills with groups of almost any age or ability. At the same time it helps teachers create an environment in which students are engaged, challenged, and enjoying themselves and each other. Winning isn't the point. Playing together is. And playing sports has never been more fun.
I'm in teacher education in physical education at the university level, and my students teaching at the secondary level always comment about the attitudes of secondary students-- they are bored by most games, and hate everything until proven wrong. Junkyard Sports gives a new twist (or 10) to all of the major sports-- football, basketball, volleyball, hockey, baseball and soccer. This book is guaranteed to add a novel twist by encorporating other sports, other rules, other equipment, to make the standbys fun again. The ideas in this book are awesome, and even work in programs where there is not a lot of equipment.
Make sports fun again!
Published by Thriftbooks.com User , 20 years ago
The subtitle explains everything: 'Make sports fun again!' All sports started out as fun. Then they got organised. And during their transformation into sports with rules, competitions, prizes and professionals, much of the fun disappeared. For those familiar with the 'Cooperative Sports' or 'New Games' movements this is not a new message. What is new is the idea of getting participants to design new games that they can then enjoy playing and adapting as they go. The idea of adapting popular sports provides a handy short cut - and appeals to the subversive in us all. Because Junkyard Sports encourages players' own creativity, the process described in the opening pages could lead to hundreds of new games. Just in case they don't, you will find that most of the book is dedicated to describing ready-made and ready-to-play games - 77 games in all. These are called 'demonstration' games. This active initiation into Junkyard Sports inspires participants to create and try out their own games. The game titles give you the flavour: Ad Hoc Golf Soccer, Everybody Has a Ball Hockey, Goodminton, Hide-and-Seek Hockey, Musical Basketless Basketball, Spoon Football, Wheelchair Doubles Basketball. The games can be played for pure fun. The author also sees plenty of scope for achieving many worthy goals through Junkyard Sports and provides many tips on how games can be made more inclusive - by the participants, and by a few cunning rule changes. For example, games normally played between two sides can be played by three sides or one side. Or you can add extra balls, or add a goal, or add a rule, or take a rule away or borrow a rule from another game. The book has a youth and community work feel to it, but with a tweak here and there the concept and the tips for game design will be of interest to people who are looking for new ideas for team development exercises - especially if you also want to develop creativity and break the mould. Whether you buy the book for fun or for work, you will find that you can use it for both. One thing that is guaranteed is that whatever people end up playing, they won't have played it before. The author captured the essence of game-playing in his book 'The Well-Played Game'. That spirit and wisdom lives on in 'Junkyard Sports'. 'The Well-Played Game' is wonderfully thought-provoking, whereas 'Junkyard Sports' is more 'game-provoking' - with the introductory words of wisdom squeezed into a 30 page prelude to the 130 pages of demonstration games. My only criticisms are that 'The Well-Played Game' was a bit short on practical ideas and 'Junkyard Sports' is a bit thin on explaining the thinking that has inspired these games. Read them both and you have perfect partners. You can learn more at the book's web site: http://www.junkyardsports.com/thebook.html
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