Twenty years ago, Girton began his journey to become the Tired Land's finest assassin and now he'll face his greatest challenge yet in the riveting conclusion to RJ Barker's debut epic fantasy trilogy. Assassin Girton Club-Foot has lived in relative peace for many years, but now his king, Rufra ap Vthyr, eyes the vacant High-King's throne and will take his court to the capital. In a viper's nest of intrigue, the endgame of twenty years of politics and murder will be played out in the bid to become the King of all Kings. Friends become enemies, enemies become friends, and the god of death stands closer than ever, casting his shadow over everyone Girton holds dear. It's assassin versus assassin for the fate of a kingdom...Praise for The Wounded Kingdom: "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book ReviewsThe Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships
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