This guide to VRML 2.0 includes in-depth discussion of all the evolving API's - living worlds, universal avatars, universal worlds, liquid reality and cybersockets. It discusses NURBS surfaces, sound... This description may be from another edition of this product.
So far this is the only VRML book I have found that is written at a level which is useful to serious graphics programmers. If you've programmed graphics applications using some other API and would like to learn VRML, I would strongly suggest buying this book. The topics range from the incredibly simple (here's what VRML is) to topics like subdivision curves and procedural modeling (they have some neat Lindenmayer / fractal plant demos). I actually lost my copy, and am somewhat upset that the book is now out of print.
Required for anyone combining VRML and Java.
Published by Thriftbooks.com User , 26 years ago
This was the best book to get me started writing VRML and Java. If you know Java and want to integrate it with VRML, then this is the book for you.
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