Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite, Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.
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