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Paperback Learning Maya 5: Character Rigging and Animation [With CD] Book

ISBN: 1894893417

ISBN13: 9781894893411

Learning Maya 5: Character Rigging and Animation [With CD]

..".the best book out there for learning how to do MAYA rigging and animation." --Ian Cairns, Editor, MAYA Association Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master New for Maya 5 Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with. Features: This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias-Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Create Skeleton Chains and edit Joint Orientation. * Render particles with hardware graphics and software techniques. * Set up Single Chain, Rotation Plane, and Spline IK Solvers. * Use Set Driven Key to create powerful control systems. * Use of both Forward and Inverse Kinematics. * Simulated the deformation of clothing using Wire Deformers and Set Drivin Key. * Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows. * Understand the difference between Smooth and Rigid Binding. * Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. * Create a complex and subtle character deformations.

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Format: Paperback

Condition: Very Good*

*Best Available: (ex-library)

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Customer Reviews

2 ratings

good,need to be excellent

this book is rare and when i saw it icouldnt prevent my self from getting it , but also it needs more explanation and the author should talk about the ready technics that enhance and accelerate the job of creating the characters .

Rigging? Yes! Animation? No!

Actually, I'm quite pleased with this one. Alright, it's not the best book about 3d I've ever read, but if you want to learn how to set up your characters and how to build logical control systems in Maya, it's awesome. I really loved that you're not "alone" - The book ships with 2 DVDs, with extensive Video Coverage (unfortunately in quite bad quality) and shows you exactly how you're dealing with problems.Well, if you want to learn how to rig characters in Maya, this is the book for you. But if you want to learn how to create nifty animations and already know everything you need to know about Rigging - You'll make a mistake with buying this book!One last thing about the sample files: The sample data is awful. You'll rig a character model that's not even third rate (actually, it's converted from NURBS to Polygons) and therefore it's a lot more techical than many of you would prefer...
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