Many of the terms and techniques associated with multimedia are unfamiliar to programmers. The aim of this book is to provide a foundation for multimedia programming based upon concepts of object-oriented programming. It is divided into three parts: a survey of current multimedia technologies; an exploration of an object-oriented framework with which programmers can build multimedia applications; and a look at the future of multimedia applications. Vitural museum and Video widgets - two example applications that have been implemented using the framework presented in the text - are provided for readers to explore.
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