OpenGL-ES Game Development provides an in-depth look into the new OpenGL-ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL-ES to... This description may be from another edition of this product.
I've been reading up on OpenGL ES and just finished my first commerical game project that will be using OpenGL ES for a phone that will be out soon. I really enjoyed this book and it was a great help for our team to get the right info and tools. Lacking a full game, but not needed to get all the info you need - and every game developer already knows how to write a game mate :-)
Not a bad book for cell phone game developers
Published by Thriftbooks.com User , 20 years ago
I have finally finished reading this book. I found most of the information in this book very helpful. I've been developing 2D Java games on cell phones for a while. I found a lot of great infomation on OpenGL ES and EGL. There is enough here to really get started and some great insight on how to do fixed-point math. I found the sample code lacking at little and there isn't an actual 3D game from cover to cover, but the chapter on writing an OpenGL ES game was pretty good insight from a real 3D professional game developer. The audio chapter could be left out and the book still would have been good. If your looking at learning OpenGL ES gaming for cell phones you should at least consider this book as a good starter.
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