Modeling and animating a realistic, anatomically correct human being has never been simpler. Divided into two sections, this book introduces readers to both the theory and practice of organic modeling, including tools and methods such as subdivision modeling, smoothing, topology, and polygon basics. The second half of the book is dedicated to modeling each part of the human body, with step-by-step tutorials and accompanying project files so you can work alongside the lessons. With customized topology roadmaps for each body part and wide coverage on a variety of modeling and sculpting software programs, this is your complete reference to organic modeling and animation.
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