Provides game programming essentials-from supporting interface devices to fast VGA graphics techniques. Removes the mystery from PC game creation by using step-by-step projects and easy-to-follow... This description may be from another edition of this product.
If you want to actually learn how to write a game. READ THIS
Published by Thriftbooks.com User , 27 years ago
This is a GOOD book. You can actually READ this book, unlike most computer books! The way the chapters build upon each other is great! Chapter 1 teaches you input devices. Once you finish chapter 1 you never have to deal with input devices again! You just re-use the same module! The module you write outputs the same info no matter what the user uses for input! Every chapter is like this! learn it once and then reuse your code! Teaches you everything you need to complete a full featured game! joystick/mouse/keyboard/midi/wav/VGA/collision detection/dirty rectangles/doublebuffering/ and MORE!
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