Twentysomething Glenn Anura awakens in a world of fantasy with a small talent for spells and possession of the mysterious Grimoire di Magi e Mythe; a book that reads like an extended character sheet which can be manipulated to improve Glenn's abilities. Without a way home, he's compelled to enter the professional sport of esper battling where extraplanar creatures fight for gold and glory, traveling to the frigid Astonia and the swampy Marekaj, making friends and recruiting new combatants along the way. However, in a world so different from his home, how is it possible so much is the same? Battling his anxieties, Glenn and his companions fight monsters, experience new cultures, and explore the limits of their friendships on the way to the final tournament.
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