I especially like to create ninja borgs from it but it is a great reference for creating robots and other types of ninjas my secon favorite is juciers.
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I have purchased 6 of the world books (Africa, England, Atlantis, Vampire Kingdoms, Japan, and Federation of Magic) and seen several others and out of them all I love Japan the most. Its where I chose my character, a Borg Ninja from. It contains awsome characters, awsome weapons, some cool armor, a lot of cool cyborgs, and is overall my favorite book. It was EASY to find a character to play in this book and equip him real...
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This book includes some great O.C.C.'s such as the Ninja-Juicers and the Dragon-Borgs, as well as Mystic Ninjas and Traditional Samurai. It includes several new types of armour, and a variety of robots and weapons. It also contains new skills, includes some new WP's, and hand-to-hand training. Even if you don't plan to play a game in Japan, it still contains some interesting ideas and information, wether you enjoy magic...
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The Japan World book is what every Rifts world book should have been; a succinct and enthralling manual that brings everything poetic about Japan together. Whether you think of Japan as a land of Samurais and Shoguns, Ninjas and demons, or megacities and beaurocrats, Siembieda has included it all in this book. I haven't had a chance to run a campaign in Japan yet, but I hope I get one; it would be a crime to waste such a richly...
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The first of the Japanese World Books is a treat. Siembieda included both ancient culture and high technology in this one, and the players benefit either way. They have their choice of the low-tech societies of the new Empire of Japan or the high-tech might offered by the New Republic, Ichto, and Otomo. Post-Rifts Japan is a tense land infested with the oni demons of legend. Mankind must band together lest these hordes...
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