Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based... This description may be from another edition of this product.
First off I'd like to say for any subject one book is never enough. The book is very good to get you up and running and familiar with directX. Its written in a easy to follow style. I recomend picking up 'Inside DirectX' after you read this one as that book is more complete but its not really written in a teach yourself manner.
Very concise.
Published by Thriftbooks.com User , 25 years ago
I own about five different books on DirectX, and this one is by far the best. The author avoids getting into too much detail too quickly, and gives small, well-documented, easy-to-understand example programs. If you are looking to learn DirectX, I *highly* recommend you buy this book first, and then perhaps go on to a more advanced title.
To the point, perfect!
Published by Thriftbooks.com User , 25 years ago
I have few words to describe the book other than that it gets straight to the point. No fluff, no long drawn out theory with little substance, just pure knowledge transfer. This is the best book on DirectX I have ever read. Other authors could take a lesson from this one. The demos are great and useful and the code sample are well written. Buy this book!
Best Directx book ever !
Published by Thriftbooks.com User , 25 years ago
When I read the title "..In 24 hours", I said to my self that it was impossible, I also own "...C++ in 21 days" and that is more like 21 month. But after reading hour 4 I realized that you can actually complete the book in 24 hours ! Compared to André Lamothe's "Windows game-programming for dummies" Sams book is going fast while the dummie book explain in a more detailed version. So my conclusion is that you should own both books, so when you have completed Sams book you should read the dummie book. Ofcourse you have to know C++.
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