Ship It is a collection of tips that show the tools andtechniques a successful project team has to use, and how to use themwell. You'll get quick, easy-to-follow advice on modernpractices: which to use, and when they should be applied. This bookavoids current fashion trends and marketing hype; instead, readersfind page after page of solid advice, all tried and tested in thereal world.
Aimed at beginning to intermediate programmers, Ship It will show you:
Which tools help, and which don'tHow to keep a project movingApproaches to scheduling that workHow to build developers as well as productWhat's normal on a project, and what's notHow to manage managers, end-users and sponsorsDanger signs and how to fix themFew of the ideas presented here are controversial or extreme; most experiencedprogrammers will agree that this stuff works. Yet 50 to 70 percent of allproject teams in the U.S. aren't able to use even these simple, well-acceptedpractices effectively. This book will help you get started.
Ship It begins by introducing the common technicalinfrastructure that every project needs to get the job done. Readerscan choose from a variety of recommended technologies according totheir skills and budgets. The next sections outline the necessarysteps to get software out the door reliably, using well-accepted, easy-to-adopt, best-of-breed practices that really work.
Finally, and most importantly, Ship It presents commonproblems that teams face, then offers real-world advice on how tosolve them.