Should some things remain lost?
In the near future devastated by a catastrophic ecological event, a dying young woman appears at the gates of a secretive desert commune. Onelia, an artist, is a refugee estranged from her home, family, and identity. Survival requires leaving everything behind. The billionaire industrialist running the compound offers Onelia the ultimate escape through a groundbreaking method of time travel. Can she turn it down?
Four hundred years later, Malik and The Flea--his sentient jump-ship and best friend--travel the vast emptiness of space salvaging the past. Together, they sift through le Catalogue Des Objets D plac containing artifacts both legendary and mundane.
Separated by centuries, Onelia's and Malik's lives intertwine on a mythical starship at the furthest edges of possibility.