A paranoid warlord, a bitter drow priestess, a power-mad archmage, a sly dwarven assassin - not all the characters in the AD & D game went the way of the heroes. Villains - being dedicated to... This description may be from another edition of this product.
One of the most useful tools TSR has ever produced . . .
Published by Thriftbooks.com User , 24 years ago
. . . in or out of AD & D. I say that because, although I don't DM anymore, I still use this book. The title is a bit deceiving-- although it's useful for creating villains, it can be used equally well for creating any sort of NPC, and almost as well for creating characters in any other role-playing system or none at all! This book takes characters off the paper and into flesh with a helpful system and ideas for creating backgrounds, motives, resources available, organizations, and abilities. One of the most useful guides for a DM.
Good for ANY Gaming system
Published by Thriftbooks.com User , 25 years ago
This book is useful for a GM in ANY system. Like the "Campaign Sourcebook and Catacomb Guide," it provides methods useful in any campaign, in any RPG. It focuses on designing villains who are memorable, engaging, and realistic. And it does a *very* good job of teaching you how to do so.If you want a campaign with villains that just suck your players right in and get them seriously wanting to take on the villain for his own evil rather than the rewards they can get, you should buy this book.
Marvelous resourse to jump-start one's creativity!
Published by Thriftbooks.com User , 25 years ago
I found myself using this book over and over again in order to gain interesting hints on how to flesh out believable villains and other bogies. It gives clear, readily usable, and concise tactics of creation of everything starting with the antagonists and finishing with their dinner habits. Can be used in any system.
Superb spark for the imagination!
Published by Thriftbooks.com User , 25 years ago
Don't be fooled by the title. Although this book definately focuses on villains, there are tons of plain ol' good ideas in here that apply equally well to neutral or even good organizations and individuals. ANY focal organization or individual in your campaign can be truly fleshed out with some of the ideas presented herein. As always, you'll get more out of this reference if you contribute some of your own uniqueness to it. It makes a fantastic springboard for your own imagination to run rampant.Highly recommended!
Excellent resource for GMs & Writers
Published by Thriftbooks.com User , 26 years ago
The Complete Book of Villains is without a doubt one of the most useful tools a GM can have, regardless of the game s/he is running. It helps you create engaging and believable villains sure to keep your players' attention over long-term campaigns. I have already used it to create some four villains and an interfering neutral NPC network. I don't expect to need any more recurring villains. It also helps address the problem every GM eventually seems to run across-- the PCs have been around so long that there's nobody they can't destroy in combat. The Complete Book of Villains helps you take the fight into non-combat arenas. Highly reccommended for any game master who wants engaging, reasonable, and threatening villains. Another excellent resource is GURPS Supporting Cast.
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