The Geometry Toolbox takes a novel and particularly visual approach to teaching the basic concepts of two- and three-dimensional geometry. It explains the geometry essential for today's computer modeling, computer graphics, and animation systems. While the basic theory is completely covered, the emphasis of the book is not on abstract proofs but rather on examples and algorithms. The Geometry Toolbox is the ideal text for professionals who want to get acquainted with the latest geometric tools. The chapters on basic curves and surfaces form an ideal stepping stone into the world of graphics and modeling. It is also a unique textbook for a modern introduction to linear algebra and matrix theory.
I had gone through a normal linear algebra course earlier, but when I needed to do a computer graphics class, I found out that my geometric understanding of linear algebra was weak. The professor then introduced me to this little jewel, which thoroughly lets you get a grip on the geometric aspects. Very recommended, but is now replaced by "Practical Linear Algebra: A Geometry Toolbox".
Best math book for graphics programmers I've found
Published by Thriftbooks.com User , 24 years ago
I've read quite a few math texts looking for an understanding of the math necessary for 3D graphics software. This was the first one that I was able to read straight through, like a novel. I highly recommend it for an understanding of 3D math. It has clear descriptions that build gradually.
Good introduction to matrices for graphics
Published by Thriftbooks.com User , 24 years ago
I teach computer graphics and this is the best treatment of transformation matrices for geometry I have seen. It is a little jewel. It also has a nice treatment of basic linear algebra in terms of geometric operations. My favorite part was the discussion of Cramer's rule and Gaussian Elimination in terms of geometry. A wonderful read, and I found the figures to be very helpful.
Excellent introduction to linear algebra and geometry
Published by Thriftbooks.com User , 24 years ago
When I learn math I like to understand and be able to visualize the equation instead of memorizing it. This book does not bore you with equations and dry explanations; instead it gives you enough sketches and proofs to know how an equation comes about, and diagrams to explain the geometrical interpretation of the tools (matrix, eigenvalues, etc.) used regularly in computer graphics. For what it is intended to do, I doubt you can find one better than this. It really goes to show how much the authors understand the subject to be able to explain something so intuitively. I highly recommend this to people who are involved in computer graphics field and want to brush up on their math.
Good Fundamental Review
Published by Thriftbooks.com User , 24 years ago
I read this book cover to cover. Covers the affine geometry the best I have seen. Ample examples and figures.
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