This guide provides the basic information needed to successfully play X-Com 2. It includes strategies for players, descriptions of all the new creatures and aliens, where to find the artifacts and how to utilize the aliens advanced weaponry system.
TFTD was my first X-COM (and 2nd PC game). This book, colorful and clear throughout, was what heightened the confidence, competence, and enjoyment of that DOS CD-ROM nightmare. And throwing both away because later Operating Systems would no longer run the program was sensible. With the download of a DOS Shell known as DOSBox, the book and the CD were the first logical reacquisitions. For TFTD, this is the manual; and it's getting harder to find. Grab it before the aliens grab you!
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