Traps & Treachery is the definitive d20 System resource for traps, tricks, puzzles, and poisons. Traps & Treachery contains more than 60 complete descriptions of magic and mechanical traps, all... This description may be from another edition of this product.
This product has been one of the most useful since the initial release of dnd 3.0 and then the subsequent release of 3.5. The book was meant to be a reference book for creating traps and also for finding premade traps and puzzles. It succeeds in both and even though the book is fairly short it can now be found for decent prices in used book stores and other discount places. It should be owned, along with its sequel, by all dms for it contains instant memorable encounters with puzzles, rooms, and traps that all parties can enjoy. Good product and one of the best that i have used, especially now that i have a brand new campaign starting with all new people and can reuse some of the puzzles and traps that lie within.
Traps & Treachery is a treat!
Published by Thriftbooks.com User , 22 years ago
I liked this book far better than the Wizards of the Coast's Book of Challenges. The first third of the book is dedicated to the expansion of the rogue class with new skills, feats, prestige classes, and guild development. This was a pleasant surprise, especially since my gaming character is a rogue. I also like the layout of the trap information--each trap, magical or non-magical, has its own stat block for planning game structure and sketches that show the plausability and feasibility of the trap. The last part of the book provides examples of challenges and puzzles. Overall, it is an excellent product by Fantasy Flight Games.
Rogues R' Us
Published by Thriftbooks.com User , 23 years ago
I had a high level of expectation for this product after seeing their fine Blue Planet system. I was not disappointed. Contained in this 176 (reasonably priced) hardcover is:* Complete d20 System rules for designing new traps * Guidelines for creating memorable puzzles customized to your campaign * New rogue skills, feats, and equipment * New poisons, including supernatural toxins such as Medusa's Tears and Demonblood * Rules for creating and using poisons As well as a wealth of magical and mudance traps of very clever design... If you have a Rogue in your group or you are even vaguely interested in rogues, this is the product for you. The Feats presented are well balanced and creative (and frankly, I am surprised we haven't seen Improved Sneak attack or Photographic memory before now). The Urban Lore skill was sorely needed and only adds to the overall value of the book.Up until this point I had been betting on Sword and Sorcery Press as the leader in d20 supplements, but Fantasy Flight (through their Legends and Lairs imprint) may be set to dethrone the leader.Excellent job.
If only WotC could generate this type of Source Material
Published by Thriftbooks.com User , 23 years ago
It is a rare thing to find truely great source material these days. Especially when you are going to spend on average 20 dollars or more. This book deals almost exclusively with all things rogue. It has some very well thought out and wonderfully written sections on how a thief should shine using his abilities that are so often down played. The prestige classes offered are exceptional as are the new feats and lets not forget the entire section on traps! Some of them just make you cringe, I hope that my DM doesn't get this book and give him any twisted ideas. I feal no need to purchase the future handbook that will deal with rogues and bards for I doubt the 20 dollars I would spend on it would give me 1/16th the pleasure and information provided by this book. I recommend it to anyone looking for good source material that truelly enhances the game.
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