Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.
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3D Graphics Artificial Intelligence Computer Science Computers Computers & Technology Engineering Games & Strategy Guides Graphic Design Graphics & Multimedia Graphics & Visualization Human Vision & Language Systems Human-Computer Interaction Networking Networks Networks, Protocols & APIs Programming Software Web Design Web Development & Design