Everyone learns best when they are enjoying an activity - even adults prefer to learn through play This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.
You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons