Skip to content
Scan a barcode
Scan
Paperback Video Games and Learning: Teaching and Participatory Culture in the Digital Age Book

ISBN: 0807751987

ISBN13: 9780807751985

Video Games and Learning: Teaching and Participatory Culture in the Digital Age

(Part of the Technology, Education--Connections The TEC Series Series)

Select Format

Select Condition ThriftBooks Help Icon

Recommended

Format: Paperback

Condition: Good

$5.39
Save $28.56!
List Price $33.95
Almost Gone, Only 2 Left!

Book Overview

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.

Featuring engaging stories from the author's experiences as a game researcher, this book:

Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.

Customer Reviews

0 rating
Copyright © 2025 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks ® and the ThriftBooks ® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured