This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and... This description may be from another edition of this product.
This survival guide puts the roll playing emphasis on the journey and not just the combat rounds. The material is presented well and is entertaining. The information is thorough enough to lead DMs to develop games and campaigns that are engrossing and not just a series of die rolled battles. It should inspire players into seeing the possibility of roll playing the journey for the journey and not just the respite between a series of dice battles. I have used this book for over 20 years of game playing! A great companion to the Dungeoneer's Survival Guide.
Over-detailed, but filled with great ideas
Published by Thriftbooks.com User , 24 years ago
If you want to expand your campaign beyond the confines of yet another dungeon, this book is an absolute necessity! Here, you'll find complete rules on the wilderness, skills and proficiencies, shelter, weather, encumberance, travel, wandering monsters, climbing, jumping, swimming, flying, hunting, foraging, healing, traps and natural disasters (like quicksand and earthquakes), using magic in the wilderness, and much more. An outstanding compendium of lore that will finally make your campaign world complete, with endless horizons!
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