Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW(TM) uses QUALCOMM(R)'s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK(TM) and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game. Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDK(TM) to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREW(TM) designation. Learn various techniques for optimizing your code.
This book is a great gift for BREW developers, Out of two books available for the Qualcomm's BREW this one has definitely more advantages, Even it doesn't matter that you are a Game Developer or not this will help you if you want to a become a BREW developer. Amarjeet Singh Bangalore India
Trailblazer Author Initiates New World of Gaming
Published by Thriftbooks.com User , 21 years ago
It's amazing that so little has been written on BREW, but with this book the above author is at the forefront of the upcoming tidal wave announcing and providing us an insightful and indepth how to manual on how to develop and publish BREW applications.
Good Code, Good Book, Good Times
Published by Thriftbooks.com User , 21 years ago
I just got this book, having pre-ordered it awhile ago. As a BREW games developer, I am finding Mr. Barbagello's explanation of some of the finer points of BREW very useful. I've already had a few "Doh! So *that's* how that works!" moments, and I would recommend this book to anyone who is interested in coding applications for BREW. BREW has a definite learning curve to it, but this book could make that much easier. You should have a good grounding in C/C++ before diving in, though, so be warned. The book has an extra section on how to construct BMPs in memory for use in BREW, which sounds easy enough, but if you know anything about BREW, isn't. Overall, a wonderful book I wish I'd had when I was learning BREW.
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